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GGJ2018

Main Theme

Transmission

https://globalgamejam.org/theme-2018

That Kind-a Game - (Sponsored by iThrive Games)

Create a game that explores how choosing kindness transforms the world https://ithrivegames.org/game-design-kits/ http://ithrivegames.org/

Cartographer - (Sponsored by Mapbox)

Use Mapbox’s Maps SDK for Unity to incorporate geo-location data in your game https://www.mapbox.com/unity/

Rumbled - (Sponsored by the ESA)

Use haptics (vibration/rumble) to make your game more accessible to people who have some difficulty seeing or hearing http://www.theesa.com/

Accessibility

One tap for all

Create a game which can be played with one single well timed tap/click

I can see clearly now

The game has high contrast visuals, with a contrast ratio of at least 4.5 : 1 (contrast ratio checker: https://webaim.org/resources/contrastchecker/ )

Basics covered

All of the top four most commonly complained about accessibility issues are addressed: 1. Game has configurable controls 2. Any text is large and clear 3.Game does not rely on being able to hear 4. Game does not rely on being able to tell colours apart

Over to you

Give players options to configure a wide range of gameplay variables, such as speed and size

Let me see

Game has customisable colours, allowing players to change the aesthetics and contrast to their own preferences

Art

Cardboard Challenge

Use pictures of cutout cardboard for art assets

Well-Rounded

Instead of using pixel or voxel art, use round shapes or spheres

Stranger Things

Your game’s ambience is inspired by an 80s pop song

My eyes are my ears

All sounds must be visualized in some form. This game shouldn’t provide any less informational feedback to a player that would normally be able to hear

Stained Sprite

All art within your game looks like stained glass

Audio

Player Remixer

The game should allow the player to remix the sound effects as a core mechanic of play

Beatbox

All sounds for your game must be created using your voice or body

Toot Your Own Horn

Sounds and music must all come from acoustic or real-world sources - no synthesizers or computer-generated sounds

Write The Theme Tune, Sing The Theme Tune

Form a band with other GGJ participants and record a theme tune for your game - with lyrics

A Bold Choice

Compose the music in a style that is completely inappropriate for your game

Otamatone For Your Sins

Use an Otamatone as the lead instrument in your soundtrack

Code

.COM-pact

limit your game file size to 64k or less

Happy Birthday GGJ

Use an emulator or piece of hardware in your game development or part of your gameplay which is over 10 years old

So Sociable

Build a game that uses a social network API

Upside down

One or more game systems programmed by an artist, major art assets produced by programmers/coders

Fractalicious

Your game should predominantly feature the idea of patterns that repeat within themselves as you zoom in or expand the game world

Design

Under the Influence

The main character or vehicle can only be controlled indirectly. Example: placing barriers or obstacles to influence the movement.

I’ll be there in a minute

Your game can be played through in 30 seconds or less.

Nem tão próximos

Make a co-op game where two characters need to perform actions together but can’t be too close for too long

Power down

Losing abilities is the only way for your player to progress

Look back

Create a game which uses retro controllers of any type. No modern controllers!

Created by Warren Robinett

Your game contains some kind of hidden secret or Easter egg.

Feathered Friends

Feature a bird as a protagonist or main character

Night and Day

Integrate “night” and “day” modes that must be switched between as one of the game mechanics.

Narrative

Lost in translation

Make a game which plays differently depending on language selection.

Palindrome

The game story must end the same way it began

Babe, It Just Ain’t Your Story

Gameplay must take place from the point of view of a non player character.

Epistolary

Game must be completely in the form of a series of documents such as letters, diary entries, newspaper clippings, etc.

Ever After

Game must take place after the moment where most other games would have ended, i.e. after the princess has been rescued, after the final boss is defeated, after the killscreen

Say That Again

Tell the story in your game using only a made-up language, including in game text, narration and voiceover.

Unbranching?

The game has numerous beginnings, but only one ending.

Hidden Depths

The protagonist isn’t who you think they are at the beginning.

Meta

Polyglot

Localize your game in to at least two other languages.

Special:Random

Get a Random Wikipedia Article and include the topic in your game. (Be honest to yourself and don’t cheat and redraw another if you don’t like the first one.) https://en.wikipedia.org/wiki/Special:Random

Final Countdown

Create AN ADDITIONAL game built and finished in the last hour of GGJ

Inception

Create a totally different game that can be played inside your game submission. Must also relate to the theme.